
Nvidia rolls out its fix for PC gaming's "compiling shaders" wait times - Ars Technica
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Nvidia rolls out its fix for PC gaming's "compiling shaders" wait times - Ars Technica
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This page covers Nvidia's solution to reduce PC gaming's shader compilation wait times. The latest Nvidia App beta version includes an Auto Shader Compilation feature that automatically precompiles game shaders during machine idle time. The system reduces compilation frequency after driver updates for users with GeForce Game Ready Driver 595.97 WHQL or later. Users can enable this feature in Graphics Tab > Global Settings > Shader Cache, allocating disk space and system resources as needed. However, initial shader generation for newly downloaded games still requires in-game compilation. The feature only precompiles shaders needed after subsequent driver updates. Microsoft and Intel are developing similar solutions.
